I'm still learning blender, and I had some idea to implement, but I'm unsure whether this is possible at all: Visualizing 3D colorspaces. I did some Internet searches for examples, but could not find one, so here it goes:
Assuming I want to model the standard RGB cube, I could use a plain cube and generate the surface texture with some external program, and then apply the texture. That would look OK from the outside, but actually I want to "slice" the color-space to find colored voxels inside. Obviously the cube created that way will be "empty" inside.
So the questions are:
Is it possible to generate colored voxels in Blender as some gradient, interpolating colors (similar to PostScript's L3 Shading)?
If it's not possible to create in Blender, what is a preferable simple import format to create the colored voxels in Blender?
How can a "slice through" the color-space with an animation?
Did someone create typical color-spaces models in Blender already? If you have no idea what I mean, you might look at Example of a cut through a color-space
While waiting for an answer I created a template surface texture for an RGB-Cube for illustration. Feel free to print, cut an glue ;-)
I want a "solid" cube with colored voxels inside, however, however.






Finally, I got a cube that looks yellow on the bottom and white on the top...
So I tried your .blend file, seeing the "back surface" shows a wave-like circular artefact for the facing surface in the back in "render" view, but not in "material" view ("displaying" the transparent "CutterCube" causes this artefact). Also I could not find out where the color of the cube corner points is defined. Sorry, I have to learn a lot in Blender, still. – U. Windl Mar 11 '19 at 20:37
Could you sketch how to blend a color from one cube corner to another? That would be the corner's weight factors are 1 at the corner and 0 on the corresponding other end of the edge. – U. Windl Mar 11 '19 at 21:52