I'm making a scene with multiple gravities affecting different objects that can interact with each other (those gravities are going in two different directions so I can't just cheat by changing an object's mass, since blender doesn't allow for negative mass values) and I want both gravities to work in the way the Gravity under the Scene tab works (a vector who's magnitude is the acceleration).
I read this but both answers present a problem for me--dampening doesn't alter the direction and force fields are fundamentally different from Blender's gravity (they pull towards a particular point or surface rather than a direction in general and the distance between them and the object just complicates things).
Is there any way I can actually set up multiple gravities for different objects or, if not, figure out a cheat to make force fields behave just like Blender's gravity (i.e. a vector who's magnitude is the acceleration and is not dependant on location)?


