I'm new at blender and am trying to make the cube look like glass. I'm not sure how to not make it look like a mirror and have this weird texture reflection. The monkey is a better picture with what is going on. It's leaving a reflection of a forest.
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u2Ac
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3maybe first don't make it metallic? – moonboots Oct 28 '19 at 08:37
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No need to overcomplicate things.
Here is how you do it:
Solution 01 (physically accurate)
Use Principled BSDF shader
- Leave everything as is (very important)
- Set Transmission to 1
- Set Roughness as desired
Boom, you have realistic glass.
Solution 02 (old, not physically accurate)
Use Glass BSDF
- Set roughness as desired
Example of both, side by side:

Tip:
If you're going for realism, use Principled BSDF wherever you can. It solves many issues for you such as fresnel, light fall-off, etc…
BlenderGuru explains all of it’s nodes.
Duarte Farrajota Ramos
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jachym michal
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1I figured it out. My rendering engine was set to Eevee, when I set to cycles it worked. – u2Ac Oct 29 '19 at 18:21
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Sure thing. Evee currently doesn’t support glass-like material. You can now mark this question as answered (for others with the same problem) :). – jachym michal Oct 29 '19 at 18:31