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While hunting down some wrong-flipped faces I find it a bit tedious to differentiate the color of the wrong-sided face with the right-sided face.

It would be very handy if the wrong-sided faces would have the color red. How can I use a trick for that?

David
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MrRabbit
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5 Answers5

9

There are several things you could do to make finding flipped normals easier.

  • Turn on Backface Culling. In edit mode press N then scroll down to the Shading section. Check the box for Backface Culling. That will make all the backs of the faces clear, so if one is backwards it will be completely transparent.

  • Turn on the display of normals. In edit mode press N then scroll down to the Mesh Display section. Check the box for Display face normals. That will show little lines pointing out from each face, if a face is backwards then the line will point in.

    Mesh display

  • You can make a simple cycles material to show the backwards faces. The two Diffuse shaders are used to get the red and white colors. The Geometry node has a backfacing socket, that plugged in to the mix shader makes the difference between the correct faces and the backwards faces.

    This will display flipped faces as red while in material view, but if your graphics card does not support GLSL you will have to be in Rendered view.

    cycles material nodes

gandalf3
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David
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Not a color coded solution but I think it's worth mentioning:

On a situation where some of the normals are facing in a different direction,

enter image description here

one of my favorite tools is: Make Normals Consistent.

Select all faces A and press CtrlN

enter image description here

It has saved me a few times...

enter image description here

5

If you use Cycles, you can add a Geometry compositor node (Input -> Geometry), and attach that to the Color input of a Diffuse BSDF shader. Here's a screenshot:

Screenshot of material setup

This will render the back-facing faces in white, and the others in black. Should be easy enough to see which one is which. In this example I flipped the normal of one triangle.

Alternatively, go into edit mode, and turn on face normals.

dr. Sybren
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For Blender versions 2.8 and newer, go to the popovers in the 3D View header under Overlays > Face orientation.

enter image description here

Duarte Farrajota Ramos
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    For sure. The question was written in 2014 when it was not available. Not sure which particular version, but may be an idea to add for example "Since 2.8+ it's as easy as..." – batFINGER Apr 25 '21 at 12:29
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You could always select them and assign them a new material. I don't know if you want it to render that color but it will using this method. Here is a Blender Wiki on the topic: http://wiki.blender.org/index.php/Doc:2.6/Manual/Materials/Multiple_Materials

  • Thank you for your response. But to do this I have to find them first. And I would like to make the process to find those wrong faces easier. Sorry if I wasn't clear. – MrRabbit Oct 09 '14 at 13:41
  • I also apologize however I have no idea how to advise you at this point. – Ora Walters Oct 09 '14 at 14:09