I'm trying to experiment a workflow where I can manually paint normals to create stylized shading for a model.
Painting on the model, I want to use object-space normal, as it's easier to work with, but it's a problem that I end up with tangent space normals. Ideally I would want to just convert it back to tangent space in the shader.
At the very least I have to know whether or not it's possible to do what I'm trying to do?

