If you look at the images you'll see I have a basic node setup where noise distorts a mesh. I want to be able to apply this modifier to multiple objects and have the distortion be randomized for each object.
I figured adding a random float value would do the trick, but as you can see it has the effect of changing the scale, which is not what I want.
I'm very confused because from what I know to be true, the W field is simply the pattern of noise over time, so randomizing that value should just give me different noise patterns, not changing the scale.





