2

I'm modelling a Gameboy right now and after adding the dpad und an A button. After remeshing everything into quads I still have some harsh edges around the A button and I cannot figure out why.

I have enabled auto smoothing but that doesnt help anymore. I set the main object to shade smooth, but I dont know how shade this completely clean.

the added blend file

enter image description here

enter image description here

flolopi
  • 45
  • 3

1 Answers1

4

It shades smooth between the front and side faces. Put the Weighted Normal below the Bevel modifier and it will fix the problem as it will take the virtual bevel faces into account:

enter image description here

moonboots
  • 155,560
  • 7
  • 105
  • 171