I have a cone which is being positioned relative to the face which has points distributed on it. I want it to animate on the normal position of that face. The problem I had was that it always starts at the world origin regardless of which face I choose to use.
I tried to add a capture attribute node but this outputs a field, I have tried various ways to change this to a single vector so that I can position the cone in the centre of the face I choose via the index.
How would I modify my node tree to achieve this?






