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Perhaps I'm using the wrong modifier, but I'm trying to conform a series of nuts to a curved plane. I first thought the shrinkwrap modifier would be the best way to go , but I'm confused by the results I get.

My results show the nuts either being flattened (project) or being distorted violently (other settings)

What am I not realizing here?

Many thanks

Sam

problem

intention

wireframe

pezzatron
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    Your are using the wrong modifier, this is the expected behavior, Shrinkwrap modifier is designed to flatten things. Use a Curve modifier instead, or perhaps Duplifaces – Duarte Farrajota Ramos Mar 27 '17 at 23:09
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    you can try using a latice: http://blender.stackexchange.com/questions/33434/how-to-add-curve-modifier-to-text/60958#60958 and http://blender.stackexchange.com/questions/10730/how-to-bend-a-large-model/10731#10731 and http://blender.stackexchange.com/questions/26023/in-blender-3d-is-there-any-function-like-flow-along-surface-in-rhino-3d/26048#26048 –  Mar 28 '17 at 02:45

1 Answers1

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The Shrinkwrap Modifier moves vertices against the target object. The effect you are seeing is the intended effect, as it has no notion of maintaining the volume of an object.

To move the whole object, while maintaining the shape of the object, you can use a Shrinkwrap Constraint, which will move the object as a whole to place its origin onto the target surface.

sample shrinkwrap constraint

ChiliBeef
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sambler
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