I got two good answers to my previous question about using a profile to create a mesh. The problem I am still having is that I can't get the axis of rotation in the right place. One thread said to position the 3D Cursor on the axis and another said to move the axis to the Origin. I redid this three times. The last time was the closest. Still, the axis of rotation varied from ideal. How do I position the 3D cursor more accurately so as to make the axis of rotation where I want it to be? 
Asked
Active
Viewed 1,600 times
5
Duarte Farrajota Ramos
- 59,425
- 39
- 130
- 187
Randy Van Nostrand
- 1,120
- 3
- 16
- 30
1 Answers
5
The modifier uses the objects (local) axis (X, Y, Z)
Modeling from top side or front ortho view will make things simple. use numpad5 to switch orthogonal/perspective view
Shape modeled in top ortho view (green line is Y global axis)

Screw modifier set on Z object axis

Screw modifier set on Y object axis

Once modeled, you can move your object or rotate it (object mode) but in edit mode, you'll get a mess. Apply modifier or clear rotations for editing.
Bithur
- 8,274
- 19
- 56
Shift+S> Selection, see if that helps – J Sargent Feb 09 '15 at 20:20