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Camera placed like this (settings can be found at right): enter image description here

If I enter camera view, I see this: enter image description here

If enable viewport render it shows ok: enter image description here

Also render from this camera is also proper

Why is this happening to camera view in any other mode?

UPD

UPD2

video:

https://www.youtube.com/watch?v=OV24sDP3spg&feature=youtu.be

Terion
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5 Answers5

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Instead of only pressing Numpad 0, press Ctrl + Numpad 0 with camera selected and it will set it as active.

Then it should display the correct facing orientation.

Duarte Farrajota Ramos
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We experienced the same issue here, though in our case the Viewport Render would not work either any more. However, we found out that it is linked to the Blender Screen Area, not the camera. We noticed this because we actually had more than one 3D View in our layout, and only one of them would show the described behavior. We checked again and again, and all properties were set correctly. They were indeed identical across the areas.

To fix it, switch another screen area to a 3D View. The camera should behave as it is supposed to there. Now collapse the broken one. You can also switch to a different screen layout using the Dropdown box in the header:

Screen Layout

aliasguru
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  • Wow, thanks for this. I had "Lock Camera to View" active to navigate camera view but it was scaling the camera and its origin way way up. I killed the window and used another one. All went back to normal. So I guess its a screen space issue? – 3pointedit Jun 26 '18 at 02:13
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There are a couple of things I noticed. Although I could see the objects in camera view, these things were present when I was testing your blend file and it could be the solution to the problem.

Under Camera.001 Selected > Properties Panel > Object Data > Clipping, your clipping distance is too small at 1 micrometer. It cause artifacts when viewed through the camera changed it to 1mm and it was fixed.

Your camera is really big but I doubt that could be the issue since it works fine regardless of size - but it could be the issue, so it wouldn't hurt to scale it down to what I have here: Scale Camera

Tested On: Windows 10, Version: 2.79

ManWithAComputer
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I had the exact same trouble, what I was modelling was ridiculously out of scale. (Lego brick 5m long). I edited the end clipping distance (went up to 60m) and the problem was solved.

FuzzyLogic12
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I don't now whats happening, but I'm pretty sure that you can fix it by deleting the existing camera and replacing it with a new one.

DisIsMe
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    Rather than deleting the existing camera and replacing it with a new one, I'd add a second camera, in the same position, and if there is a difference between the views of the two cameras, begin changing any parameters in the second camera one by one, so that they match the different parameters of the first, and see where the problem lies. This is a technique I've used in the past. – brasshat May 15 '17 at 18:55