Questions tagged [cycles-render-engine]

Cycles is a ray tracing render engine that can be used to achieve photo realistic results in Blender. It was introduced officially in 2.61. Use this tag for any Cycles related posts.

Cycles is a physically based path tracing render engine with GPGPU rendering support, all integrated and bundled with Blender.

To set Cycles as the active render engine, select Cycles Render from the Engine dropdown in the top header:

The Engine dropdown menu

In Cycles, materials are created via trees of nodes, which are connected by noodles. This allows for complex materials to be created by synthesizing the various types of inputs available, and finally outputting them to a shader, a mathematical equation that describes how light will (or, more accurately, might) bounce.

Rendering in Cycles is accomplished by "firing" and tracing the path of a number of virtual rays of light from the camera through each pixel. Cycles traces the path of each ray, using the shaders to determine how each ray will bounce, and which wavelengths (and thus colors) of light will be reflected. The colors of each ray are then averaged to form the color and brightness for that pixel.

The number of rays fired through each pixel is known as the number of samples. With a low number of samples, a rendered image can look very noisy. This is because there is a large degree of randomness introduced into the bouncing of the rays of light for most shaders. However, as the sample count increases, the randomness stabilizes, and the average color converges to the correct result. The number of samples for a noise-free render varies depending on the scene; it can range from as low as 25, for a scene with just a couple of objects, to a few thousand, for very complex scenes.

Cycles is still under development. Some features that are not currently available, but are planned, are listed on the Cycles Roadmap and the Cycles ToDo list.

You can read more about Cycles on the wiki, including a list of some Cycles tutorials.

#Cycles related questions:

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How To Reduce Noise In Cycles Render

So this is my first try with cycles and I was wondering what can I do to make the image clearer?
Vlad Ivanescu
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How can I make curves "stick" to a model?

I have here a gingerbread man I modeled, and I used a path and Bézier curve to create the frosting. But the frosting is hovering over the gingerbread man, so I need to know how to attach the frosting to the gingerbread man. I have already tried…
cgperfect
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real multilayer sss in cycles

It seems to me that blender cycles is quite limited for doing a real multilayer sss... What I want to achieve is something like that. Here is my bench, a shape with an increasing thickness in renderman, you can define a multilayer sss like…
Charles HETIER
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How to remove the watermark in the rendered image?

I used Blender cycles to render an image, but the output has a watermark with some words in the top left hand corner. How can I make it disappear by changing the related setting?
Peng
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Why does Cycles sampling give diminishing returns?

This may seem like a obvious/basic question, but I am still curious, and I don't know the answer. There will obviously be a big difference between an image rendered with a single sample and one rendered with 500 samples, but there will be a smaller…
gandalf3
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When should I use multiscatter GGX?

One of the new Cycles features in 2.78 is Multiscatter GGX. When should I use it instead of the default? (Bonus question: and when sould I use the other possibilities in the Glossy, Glass and Anisotropic BSDFs?) So far I found only the…
WannaKnow
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Add a panoramic background to scene in Cycles

I have a panoramic image which I would like to set as a spherical background for my scene, which is using Cycles Render. As the camera changes orientation, the background should stay fixed (like a skymap) and not move with the camera. Any ideas?
Garrett
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How do I make the Cycles world background a vertical gradient?

Blender render has a nice vertical gradient for the background. I cannot find a vertical gradient background in the cycles render, only a horizontal gradient. How can I use a vertical gradient as the Cycles world background? Cycles render horizontal…
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Blender Cycles: baked texture is completely black

When I try to bake a texture in Cycles, the baked texture is completely black, however it looks fine on the Render Preview. I have tried recalculating normals, but it didn´t fix the issue. I have no idea what else to do. Here I have the .blend file:…
Magnus
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How to make glass more reflective?

So I created a space scene and I have a glass windows on one of the shuttles. I want this window to be extremely reflective and glossy. Kind of like it just got waxed, polished, then polished again. When using a glossy shader, I almost achieve…
Josh Silveous
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Catmull-rom filter?

As a former 3d Studio Max user, I used to use the Catmull-Rom filter to get sharp renderings. When switching to Blender, in its older versions, I was happy to see that it also had this filter. I noticed that in the latest versions there is no longer…
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Fake reflections in Cycles

Is it possible to fake reflections per object in Cycles? If so, how? (I don't mean one image to appear as background and another to appear in all reflections). I mean using an image on the object mapped to reflection coordinates. Scenario: I am…
bmarple
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Is cycles fresnel node physically correct?

Good afternoon. There have been people in the community saying that cycles' fresnel and glossy BSDF's roughness(i.e the roughness does not affect the fresnel, correctly) are not physically correct. I would like someone, preferably a developer to…
Dembos
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I can't find the "Surface" option

I need some help finding a function within blender 2.74 which is "Surface", since in a tutorial I'm using the advanced cartoon eye rig, unitedfilmdom clicks on the world option within the right hand menu and then changes some aspects to it. Here is…
eternalsympathy
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What do the parameters of the Cycles Noise Texture do?

I am a bit confused by the parameters of the Noise Texture node in Cycles. The Blender manual does not really shed much light on the topic. Specifically: 1) What does the distort parameter do? 2) What is the range and distribution of the noise in…
James Duvall
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