Questions tagged [mesh]

A mesh is a collection of vertices, edges, (composed of a connection between two vertices), and faces (composed of 3 or more connected edges). Meshes are the most commonly used object type in Blender.

In Blender, meshes are collections of vertices, edges, and faces that are attached to an object. Mesh objects are one of the most widely used objects in Blender for many reasons, including:

  • Ease of use. Mesh objects are easy to create and manipulate. Except for very high-resolution meshes, they don't take up a lot of memory or computational power, so they are quick to work with and make for small files.
  • Modifiers. Modifiers can be applied to mesh objects, allowing for streamlined creation and manipulation of the meshes. For more information, see the tag.
  • Physics simulations. Physics simulations often require a mesh object to work properly. This opens a whole new realm of realism and accuracy in physics-based simulations. For more information, see the tag.
  • Portability. Meshes can be exported to all the major formats, including .stl, .obj and more.

Meshes can be edited in Edit Mode, which can be accessed by pressing Tab with a mesh object selected. For information on editing meshes, see the manual page on mesh editing.

Behind the scenes

A mesh, at its most basic form, contains three lists: a list of indexed vertices, a list of edges, and a list of polygons.

The list of vertices gives each vertex a number, starting at 0 and increasing by 1 for each vertex, and stores its position. For example, a vertex list might look like this:

  • v0 = (0, 0, 0)
  • v1 = (1, 0, 0)
  • v2 = (1, 1, 0)
  • v3 = (0, 1, 0)

These vertices represent the corners of a unit square on the XY-plane.

The list of edges does not store the positions of the two endpoints of each edge. Instead, it stores the indices of the two vertices that are the endpoints. This has the potential to save a significant amount of memory. For example, consider a vertex that has six edges attached to it. Instead of saving the coordinates six times over, the coordinates are saved once (in the vertex), and the edges only need the vertex number.

An edge list might look like this:

  • e0 = (v0, v1)
  • e1 = (v1, v2)
  • e2 = (v2, v3)
  • e3 = (v3, v0)

These edges connect the corners of the vertices in the right order to form a square. Note that no diagonal vertices, such as (v0, v2), are connected.

Finally, the polygon list is formed similarly to the edge list: each face is represented as a list of three or more vertices. Note that the order is important; a square and an hourglass have the same vertices, but they are connected in a different order.

Here is an example face list to complete our square:

  • f0 = (v0, v1, v2, v3)

A face list for an hourglass would be as follows:

  • f0 = (v0, v2, v1, v3)
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What is the difference between a UV Sphere and an Icosphere?

When working with or adding meshes, I've seen UV Spheres and Icospheres being presented to me. What are the differences between them, when should either be used and is there anything I should take into consideration if I want to have them render…
nanofarad
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an easy way to subdivide along one axis only?

I'm making a rope for a game so it needs to be low poly. If I create a cylinder and subdivide, I get too many vertices around the circumference which I don't want. I only want to add vertices to the length axis, like slicing a cucumber for a…
steveh
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How Can I Unjoin Meshes?

I used Ctrl+J to join meshes, but now I want to take them apart. Is there a simple way?
DanielCMK
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How to split/slice a polygon without subdivide?

So I'm relatively new to Blender AND human modelling and was working on this low poly CG character. This torso was built from a cylinder primitive and now I want to split/slice at the very bottom face in two (then I can cut half of it and mirror,…
Samik Sengupta
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yellow dotted wireframe appears when I mistakenly press Shift-t instead of Ctrl-t

When I attempt to triangulate a mesh I end up with that dotted yellow bounding box when I mistakenly press Shift+t instead of Ctrl+t. I cannot get rid of it by using Undo. From what I can tell, it has something to do with Texture Space but I…
MarcClintDion
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Making a Trypophobia-triggering image In Blender

Trypophobia is an aversion to the sight of irregular patterns or clusters of small holes or bumps Is there an easy way, such as a modifier, to make a "trypophobic" mesh?
MmmChezBurgerz
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How to make a twisted wrapper/cloth

How do I make a twisted wrapper like the following? I've tried to twist a plane / a cone, but many faces just go though others.
KerlW
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How to connect 2 vertices with edges?

This sounds as a very basic question, I guess I just don't know proper terms to find the answer at once.. I'd like to create a complex polyhedron, so I'd like to create a tetrahedron first. Starting from a cube, I can get a figure like the one below…
YakovL
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How to turn medical scans into models in Blender?

This is not directly a Blender question, as it could be solved otherwise, but I'd like to see whether experienced users would do this inside blender and how. Let's assume I had access to various kinds of 3D scans like CT, MRI, OCT, etc. The overall…
halirutan
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Is it possible to apply a bezier curve along a mesh?

Is it possible to apply a bezier curve, along the surface of a mesh?
onedayitwillmake
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How can I hide 'mark sharp' lines?

Right now I'm working with a mesh, and have several lines that I've marked sharp. Now I'd like to mark seams to unwrap it, however the cyan 'sharp' lines are always on top of the red 'seam' lines, preventing me from seeing my unwrap progress. How…
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Filling a 3D Mesh

I currently have a mesh of a building (it has a texture). Initially it was a solid; however, I sliced off the top to remove noise in MeshLab. Now I have a mesh that's really only an outline. Any ideas how to fill it? I tried ALTF, but that didn't go…
Alex Gurr
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What is the exact purpose of object scale?

Many times I've banged my poor overworked, under performing head at both virtual and physical walls trying to understand why do we have the object scale attributes when every time we want to apply a modifier or perform some operation the object…
groundjet
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How do you rotate an object so that a particular face is parallel to the ground?

How would I make the face of an object parallel to the ground? I could just eyeball it and use the rotate tool, but it probably wouldn't be perfectly flat. Is there a way I could possibly snap the face of the object I want level to the top of a…
Calvin Gozé
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Convert bones to meshes

I want to use the blender built-in skeleton as a character - is there a way to convert the bones to concretes meshes?
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