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Im trying to get a sponge type material. like this

enter image description here

Uptill now i have tried this.

enter image description here

But my result not near to it.

I know its lot missing anybody help me how to get that material.

enter image description here

atek
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1 Answers1

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final

I would use a much simpler setup:

nodes

Math > Round to make texture black and white and Math > Multiply to control Volume Density.

You can use different textures to get different results, I've made examples above with Noise, Voronoi and Wave.

As always with Volume Shaders don't forget to crank up Ligth Paths > Volume to something more than 0.

volume

cgslav
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  • A little help i tried the notes but im not getting the effect as seen above in the answer. Can you plz go through my file and let me know plz – atek Jun 05 '18 at 16:20
  • @atek Apply Scale and Rotation on your objects and lower down Noise Scale. – cgslav Jun 05 '18 at 16:42
  • I have tried to lower the scale and apply rotation scale yet to did not get the effect u have shown in above screenshot.a solid sponge effect. http://pasteall.org/pic/show.php?id=08fa927e937bd7c78aa006c5952da8b9 – atek Jun 06 '18 at 04:01
  • Thanks for the material this is the Final result : https://imgur.com/gallery/T6d9CEy – atek Jun 11 '18 at 04:21
  • There's also a recent video for making a procedural sponge material from Ryan King here. – John Eason Oct 26 '21 at 08:26