12

What could cause this? f12:

F12 Render

Viewport:

Viewport

(the f12 has fewer samples, but even when the viewport is at lower samples it looks different..)

I know about color management, but that is at the defaults..

Colo Management

EDIT: oops.. I know 'log' is not a default, but that is because I was fiddling with it. The image above is rendered with 'default'

The material is quite simple, only a translucent shader. (for testing) I even tried appending everything into a new file to reset all the settings, but no difference.

EDIT2: Uploaded blend http://www.pasteall.org/blend/22200

gandalf3
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  • if you wish to share the blend, or a sufficiently small portion of it so that the effect is still visible, I'd like to have a look. – zeffii Jun 13 '13 at 08:53
  • You should post your render settings, preferably Sampling, Light Paths, Performance and maybe even Film. – klesus Jun 13 '13 at 09:40
  • I currently don't have access to the blend, but when i get it I'll upload it. though I don't think that would escape appending into a new file? – gandalf3 Jun 14 '13 at 03:07
  • You might have changed some light path settings. – Daniel Jun 14 '13 at 12:39
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    GPU vs CPU? Compatible vs Experimental mode? Color Management? Film emulation? Without a new file, it's hard to say. – Mike Pan Jun 15 '13 at 03:09
  • All CPU (haven't got a compatible GPU.. yet..) color management is in the above screenshot, compatible mode, (file was originally created in 2.65 but had the same issue.. (same happens with 2.66b) the rest I'm not sure about and I won't have access to the .blend for a few days... :( – gandalf3 Jun 15 '13 at 15:13
  • Here's the .blend:

    http://www.pasteall.org/blend/22200

    – gandalf3 Jun 18 '13 at 20:13

2 Answers2

20

The flower mesh has a solidify modifier which is only enabled for rendering. The extra thickness from this modifier makes the translucent material give a different result.

In general for differences between render and viewport, check these:

  • Object viewport and render visibility in the outliner
  • Modifier viewport and render visibility
  • Particles and hair resolution settings
  • Curve, surface and metaball tessellation settings
  • Render layer settings
  • Color management settings
  • Compositing nodes and sequencer strips
brecht
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1

Looks to me like you have extra lights that are hidden in the viewport, so they're not being rendered in the viewport. However they will still render with F12, unless they are disabled at render time.

Check in the Outliner to see if you have objects that are hidden in the viewport.

enter image description here

Jonathan Williamson
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  • I thought of that, and checked them all thoroughly.. unless I missed one, it's not that. (also check to see if it was the other way around, hidden in render, but no..) – gandalf3 Jun 18 '13 at 20:01