So I am trying to manipulate the generation of the particle system to something which is predefined. However, when I set the particles location or rotation it is not reflected in the 3D viewport.
My setup is just a simple plane and trying to manipulate the particle system via this code:
bpy.context.active_object.particle_systems['ParticleSystem'].particles[0].location = [5,5,5]
I have tried bpy.context.scene.update() and bpy.context.active_object.particle_systems[0].particles.update() but neither seem to do anything. The python api is responding out correctly, it just isnt reflecting in the viewport. Is there anything else i need to do?
