Can someone help me determine why my render is coming out in such low quality? I have Cycles up to 500 Render Samples, but I have no idea why it looks like it's only using one.
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could you detail the lights and materials you are using here ? – lemon May 27 '16 at 07:25
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3Possible duplicate of How to avoid noisy renders in Cycles? – someonewithpc May 27 '16 at 08:09
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Does it look the same if you keep everything set as it is except render it with the CPU? – David May 27 '16 at 13:46
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Here's the next piece of information we need in order to help answer your question: Render it with only one sample. Then render it with 100 samples, and post all three results (including the one you have now) here. – Matt May 27 '16 at 14:07
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...if you don't have enough rep to do that, post links in the comments and someone (or me) will edit your question to add the images. – Matt May 27 '16 at 14:07
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possible duplicate of: cycles-render-noisy-even-when-using-a-high-number-of-samples – May 27 '16 at 14:20
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Oh, good catch @cegaton. I'd forgotten about render layer overrides. – Matt May 27 '16 at 14:26
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Maybe, you should check under dimensions, Resolution. I suspect it is 25% or 50%. Make it 100% and render it again. – mGm May 27 '16 at 14:07
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@Matt I've complied a list of commonly asked questions (and solutions) here: http://meta.blender.stackexchange.com/questions/1067/frequenty-asked-questions-on-blender-stack-exchange?cb=1 – May 27 '16 at 14:53
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EXCELLENT!!! >:-) evil hand wringing – Matt May 27 '16 at 14:55
1 Answers
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If you have any number other than 0 on the render layers, then your rendering will be limited to that value.
Solutions (choose one):
Make the number of samples on the render layer, the number of samples you need.
Turn that number back to 0 so that the sampling is controlled by the overall render settings for the scene.
Turn the layer sampling settings to "ignore"
See this post: Cycles render, noisy even when using a high number of samples


