I am trying to render a kitchen sink / Faucet

Here is another reference image of what I want

What I have got so far is this

Settings for World:
I have used an environment map HDRI with 0 saturation.
Material settings:
Triad with glossy, glass anisotropic and there mix shader combinations and the new principled bsdf shader too but didn't get the required result.
Studio lights: Followed multiple youtube tutorials on setting up studio lights in blender but the results were not what I wanted.
LEAVING CYCLES :
Decided to try some other software So, Downloaded Keyshot 5 but keyshot wasn't able to produce cycles like results LoL.
Not : I have always struggled to get professional quality product rendering in cycles
So now I'm back in cycles looking for help.
