2

I have lets say 5 individual vertexes objects with the origin all set to the centre of the screen. How could I set each vertex to the geometry of each vertex?

Knuckles209cp
  • 3,807
  • 7
  • 42
  • 68
  • An object cannot have more than one origin. If they are different objects then you can do what you want (read: https://blender.stackexchange.com/questions/1291/change-pivot-or-local-origin-of-an-object). If what you need is to set different points to rotate a single object based on different axes you can set empties in the place of those vertices and use those to rotate, scale, or whatever other purposes you need, by using constraints. –  May 22 '19 at 01:37
  • Sorry, I ment 5 Indiviaul vertexes that are their own object. – Knuckles209cp May 22 '19 at 01:46
  • So you mean 5 objects, each object contains its own mesh(with vertices). And there are 5 vertices on separated meshes you chosen. You want them as their parent object origins? – HikariTW May 22 '19 at 03:58
  • https://blender.stackexchange.com/questions/24078/set-origin-to-geometry-center and https://blender.stackexchange.com/questions/14294/how-to-recenter-an-objects-origin/14296#14296 – Duarte Farrajota Ramos May 22 '19 at 09:38
  • and perhaps https://blender.stackexchange.com/questions/134440/shortcut-for-setting-origin-to-vertex – batFINGER May 22 '19 at 10:43

1 Answers1

3

In 2.79, in object mode, with all objects selected, ShiftCtrlAltC will send the origins of all the objects to their geometry simultaneously.

in 2.8, until you set a personal shortcut, it's available only through the header > Object > Set Origin menu.

Or, Enable the shipped add-on '3D Viewport Pie Menus' > 'Origin Pie'.. which has the advantage of working in Edit Mode. That lets you set the origin to a selection of the geometry.

Robin Betts
  • 76,260
  • 8
  • 77
  • 190