How can I assign a new material to an object in the scene via Python?
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Here you go, code with some safety checks:
import bpy
ob = bpy.context.active_object
# Get material
mat = bpy.data.materials.get("Material")
if mat is None:
# create material
mat = bpy.data.materials.new(name="Material")
# Assign it to object
if ob.data.materials:
# assign to 1st material slot
ob.data.materials[0] = mat
else:
# no slots
ob.data.materials.append(mat)
ideasman42
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Jaroslav Jerryno Novotny
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Thanks for your answer. Is it also possible to specifiy which material (glossy, glass, diffuse) and also the different properties (r,g,b, shinyness)? – binaryBigInt Jan 19 '15 at 13:13
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2Yes, it is also possible to manipulate the material nodes with python, but that is for another question – Jaroslav Jerryno Novotny Jan 19 '15 at 13:15
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4Amazing. These sanity checks actually helped me understand how the things work a lot! – Sibbs Gambling Nov 17 '16 at 19:17