Trying to make some models into .stl so that I can 3d print, but when I export my .fbx as an .stl, the model ends up looking blocky in a way.
Assuming anyone understands what I mean by blocky, what can I do unless this doesn't matter with 3d printing?

m> By Distance. Then the "blockiness" is not a problem. It's just that you did not apply shade smooth after importing. The mesh is also not nice for 3D printing as it is low resolution triangles. You could try increase it with high level Subdivision Modifier. – Harry McKenzie Sep 13 '23 at 04:30