Is there a way to make Blender leave trails or, in other words, not clear the canvas (I know "canvas" isn't Blender jargon). In Three.js, there is an option to "Preserve drawing buffer" which basically makes the library never erase the canvas. Ex: renderer = new THREE.WebGLRenderer({ preserveDrawingBuffer: true }). Is there anything similar to this for Blender?
Here is an example using Three.js of what can be achieved from this:
(Source:http://brangerbriz.net/labs/threejs_playGnd/)