Newbie here again, I'm having some texturing errors... I made a little low poly dog for fun, and was finally able to texture something properly!
That is.. until I started to rig it. Everything was okay, except all the limbs were duplicated. So I went in, removed the doubles of all the points... and now the texture somehow became this monstrosity.
I moved the uv mapping around a lot while making this, and I don't want to have to redo it all again...
how can I get the texture to load properly on the model, like in the first picture?




W> Remove Doubles, switched toObject mode and noticed this changing in texture ? Also could you please upload a .blend for investigation of the problems (you can simplify it if needed). – Mr Zak Feb 05 '16 at 23:01