In Cycles, I have a simple still life scene with objects resting on the ground, and I would like to animate snow falling onto the landscape and eventually bury the objects.
Semi-new to Blender and open to all suggestions. Is this possible with a particle system emitter? Can I make the 'snowflakes' stop/pile up on the object or ground they hit?
Also, I'm considering using the molecular add-on, which I have never used before and am no expert at physics in general. Please advise.