I want to make a screw head, but I can't get the cross in the screw head; the Boolean modifier doesn't work.
Link:
I want to make a screw head, but I can't get the cross in the screw head; the Boolean modifier doesn't work.
Link:
Hi It does not work because your cube.001 topology is bad. You have two overlapped object instead one solid.
Your issues are non-manifold geometry (something that couldn't really exist, like two cubes intersecting) and something else. I couldn't figure out the something else, but I do have a workaround.
From the .blend file that you gave:
RMB click.
LMB to replace the old cube with new "cubes."Final Result:
Here is the .blend, also pictured in the above image:
I would model this:
-Simple mesh with a Mirror Modifier on two axis with "Clipping" checked.
-Select the outside vertices and press "E" and "S" to extrude scale.
-Select these eight interior vertices and press "E" and then "Y" and extrude constrained to the Y axis.
-Select these four vertices and press "G" then "Y" to grab them and move them up along the Y axis.
-Add five horizontal and five vertical Loop Cuts by pressing "CTRL" + "R" and using the mouse wheel to create 5.
-Tab into "Object Mode" and Apply the Mirror Modifier. -Tab back into "Edit Mode" -Select the outside vertices and press "Shift" + "ALT" + "S" and drag your mouse to create a circle shape. Right click to set it in place. Then press "S" and scale it up.
-Select these interior vertices and press "H" to hide them.
-Select the four middle vertices and activate "Proportional Edition" and select "Connected from the drop down menu. In the fall off type dropdown menu select "Sphere" Then press "G" and the "Y" and grab them up along the Y axis. You can control the range of vertices affected by using the mouse wheel. -Disable Proportional Editing.
-Select the outside vertices and press "S" "Y" and Zero. -Select the vertices just inside the previous selection and press "S" "Y" and Zero. -Press "ALT+"H" to unhide the hidden vertices.
-After a Subsurf Modifier and some additional Edge Loops.