Is there a way to scatter objects by texture(say, black and white texture like a checker map)? After scattering, the objects have to be instances and retain their original size and dimensions (without any deformations, squeezing you name it).
Thanks for helping me out.
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ilyak
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1Maybe this is the answer: https://blender.stackexchange.com/questions/61918/trees-plants-rocks-spam-for-my-game-terrain/61923#61923 Add some screenshots of what you want to achieve or be more descriptive (with examples). – cgslav Dec 22 '17 at 17:58
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1Related https://blender.stackexchange.com/questions/6250/how-to-control-hair-particle-position (same for Emitter particle system type) – Mr Zak Dec 22 '17 at 18:45
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I've uploaded a screenshot. Here's the deal guys: I want the blue cone to scatter exactly where the white dots are. Thanks for the links btw – ilyak Dec 22 '17 at 22:13