Questions tagged [armature]

An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

An armature in Blender can be thought of as similar to the armature of a real skeleton, and just like a real skeleton an armature can consist of many bones. These bones can be moved around and anything that they are attached to or associated with will move and deform in a similar way.

An “armature” is a type of object used for rigging. A rig is the controls and strings that move a marionette (puppet). Armature object borrows many ideas from real-world skeletons.

Armatures at The Blender Manual

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How do I apply a simple armature that I made to a model?

I have a simple model that I want to animate for a short film. How do I attach an armature to a model? I want to be able to move the armature, which will control the model, and pose the model for animation.
John
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Shoulder deformations

I'm trying to work out this shoulder deformation. I can't figure it out. Is there anything wrong in my armature? Should i add bones and keep more control of my mesh or use shape keys? Here is my file blend.
Fuboski
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What constitutes a "context" in Pose mode?

I have an armature associated with a mesh. In Pose Mode I have oriented the armature the way I want, so I press A to select the entire armature and then I press I to insert keyframes. I've done this successfully on simple models while following…
tobinjim
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Linking a Hi-Res & Low Res Version of a character, and controlling both with a single armature

Consider a character that has a hi-res & low-res version. How does one go about LINKING both of these versions of the character into a project, and have both controlled by a single armature. The problem that I am having is when the make proxy…
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How do I select and manipulate a rig?

Downloaded this IK rigged model: http://www.blendswap.com/blends/view/72307 Opened it in Blender, but I'm not able to figure out how to interact with the rig. When I try to select one rig/joint, Blender selects the whole rig/all the joints. How can…
Humilton
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Newbie Question: in Blender 2.8 Adding Armature options missing?

I did try searching for this but didn't find anything. I've been following some tutorials for Rigging and have seen a lot of videos showing Armature Templates available from the Armature sub option see attached. On the version of blender I'm…
apolloz
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fbx export Bone_end

When I export an armature as fbx and reimport it blender automatically adds a bone at the end and adds an "_end" to the bone name. Do these bones have a purpose? So far I have considered them a minor nuisance and simply deleted them. Here is what…
AzulShiva
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Removing Armature and Keeping pose

I am trying to 3d print some miniatures. I have the Armature all posed, and now I want to remove the armature, but keep the pose. This will hopefully allow me to break up the model into arms/legs/torso for easier printing. I plan on doing some…
Kyle Jaworowski
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How do I delete an armature but keep the baked pose?

According to my notes from when I have done this before: Q. How do I bake or fix the pose to the object? A. Pose the model and then switch to Object mode. Select the model (not the armature) or shift select all the parts of the object if it isn't…
Bryson Jack
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other objects push on bone controlled surface?

I have made a basic cardboard box model, and I'm trying to use bones for control/as a hinge. is there a way to make other objects push on the flaps controlled by a bone or must I animate this effect manually?(i.e. dropping a bowling ball onto a…
user16973
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Applying armature scale messes up the action

It's a question derived from this initial question. Scaling the armature messes up the action because it changes the bone locations. How can I apply the scale of the armature, but keep the original action? Before applying: After applying: Here is…
moonboots
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How to control mesh curvature using an armature

My goal is to make a curved Pillow Box model in blender starting from the flat die-line. The problem is that there seem to be no real accurate way to control the amount curve of the folding panel without using bevel modifier or something like…
40pro
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Armature Flip Name does not really work (Blender 2.79)

I duplicated the bone then flip name, but it did not really work. (Like the attached image below.) The name of the bone was legUp.L. After duplicating, the new bone's name was legUp.L.001. Then I flipped name, and it became legUp.R.001. Why didn't…
Yan Jun Li
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How do I rotate bones along bone axis?

How do I rotate a bone along the bone axis? Nether the local or global help.
Alfons Marklén
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Mesh doesn't move with armature?

I have a problem with an armature. When I put only one bone in one mesh it works, but I want to put a few bones in one mesh. Is that even possible? It works in this video (https://www.youtube.com/watch?v=n0VspDUOErE) but it doesn't work for me.…
user18348
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