Questions tagged [bones]

Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.

Bones are the base elements of armatures. The visualization of bones can be set in the Armatures Viewport Display Panel.

Bones at the Blender Manual

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How to recalculate automatic weights for single bones?

After I edited an already weighted model and its armature, the pose mode doesn't grab the limbs the right way anymore. Is there a way to recalculate weights for single bones? Because I already edited the weights for other parts of the mesh and…
xDonnervogelx
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Custom shape's bone

I'm doing a rig and I want to modify the shape of my bones: in particular the control bones of torso. Here a simplified situation: I want to change the shape of my octahedral bone in the circle behind. The problem is this: in pose mode my bone,…
Fuboski
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Armature/Bone Heat Failed

I have a model which have meshes that are not aligned at x axis. When I try to use automatic weight for connecting bones to meshes, I get "Bone heat weighting: failed to find solution for one or more bones" error. If I align bones to x axis,…
user3160302
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Easier way to orient custom bone shapes?

I've just begun using custom bone shapes and am finding it very tedious to have to align their location/rotation/scale to the bone after they've been assigned. Is there a quicker more precise way of doing this?
KoolMode
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Bone Falloff not working?

I'm using version 2.68a I've created a face mesh and now I'm trying to setup some bones to create expressions. So far I have added one bone and parented it to the mesh as "envelope weight". However the envelope falloff is not working, as all the…
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Character bone not bending after adding pole target

I have this bone series and as you can see, the bone is bending nicely. however, i wanted a pole target, so i added one in front of the knee. heres what happens now: its not bending, any help is appreciated!
Aidan Pallian
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Bones are invisible in blender

When I move the camera around in Blender the bones instantly go invisible however when I press 1 they're visible.
Joe
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Blender adds extra bones to ends of armature when I export as .fbx or .obj?

Whenever I export this hand model to .fbx and then reimport it, it always comes in with end bones attatched to the any loose ends in the armature. Can someone try downloading my blend file and let me know if it happens to them as a comment, and…
SilverRain
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Moving a bone moves only the first level of child, not all levels of children

I have a cylinder, with a child piston coming off it. I made the piston by following this tutorial. The piston is stuck to the cylinder by making one of the "bearings" at the end of the cylinder into a child. When I move the cylinder around in edit…
Josiki
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Limit Rotation for bones

I am trying to learn the proper way to use limit rotations for bones in my character. I have a good mesh and I have the bones inside but I cant seem to get the limits right. Please help me
user34457
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Rotate bones using a texture?

I have an armature, and I want to do a "flailing limbs" effect. I figure a good way to do this would be to have a noise texture and rotate the bones in accordance with the texture. Is this something that can be done? Is there a better way?
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Why can't I select bones in pose mode

I have a little problem-whenever I want to select a bone in pose mode, I select an object behind it instead. If I want to select the bone, I have to select it in edit mode and then switch to pose mode and that is realy slow and anoying. how can I…
aky-her
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How to lock vertex to axis during bone rotation?

I am very new to bones, and something I haven't been able to figure out is how to constraint vertices to certain axis. Consider the following: This is a simple model with some bones I added. Now, See what happens when I rotate the two middle…
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how can i Attach both hands to the same object (gun's main grip and front grip)?

i already attached the right hand's bone to the weapon's main grip (using select weapon > ctrl+p > to bone ), now i want the left hand (with the same holding position) to keep automatically following the weapon's front grip. what should i do ?
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Why is snap bone to cursor not working in pose mode?

Question is pretty self explained. It's snapping to wierd places when there is a clamp to constraint... The bones original pos: where it is now:
Aidan Pallian
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