Questions tagged [eevee-render-engine]

EEVEE is a GPU based realtime engine for the viewport implemented for Blender version 2.8, using industry standard PBR (physically based rendering).

The EEVEE engine will be a PBR realtime engine for Blender 2.8 viewport aimed at replacing the Blender internal render engine.

From the Eevee Roadmap:

Eevee will follow the (game) industry PBR (physically based rendering) trend, supporting high-end graphics coupled with a responsive real time viewport.

Some of the main features:

  • Support for all realistic Blender light types

  • Soft shadows

  • PBR materials with Ubershaders similar to those used in game engines

  • Image based lighting

  • Glossy rough shaders

  • Diffuse approximation

  • Post process effects, like motion blur, bloom, tone map, depth of field, and ground truth ambient occlusion

  • Probe objects

  • Environmental map arrays

More information is on EEVEE (Blender wiki).

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How to render with transparent background in Eevee?

Is it possible to render with transparent background using Eevee renderer?
Rumata
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How to create an air distortion/blur effect in eevee?

I would like to recreate an air distortion/blur effect like the ones seen in marvel vs capcom 3 to give more "punch" to my animations (images attached to give an idea of what im looking for)
anon
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Will it soon be possible to render an Eevee animation in realtime (2.8 Beta)?

What I tried: Most available tutorials Some render / file format settings The result: A 2 minutes long animation that plays fine in realtime takes a day or two to render on a GTX 1080. There's no button to just "play out to a file". My question…
bortran
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Screen Space Reflections in EEVEE

I am struggling with understanding screen space reflections in EEVEE. I am aware of the excellent answer to this question, however, this only talks about when an object is off screen entirely. Maybe it is the same point (if so, I apologise), but can…
Lewis
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How can I render a bloom coming from an object off screen

I'm trying to render the bloom coming from an object off-screen in Eevee but having difficulty. Any advice?
Leo Playa
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Renders is Cycles are good but how can I achieve similar results in EEVEE?

I want to achieve realism close to Cycles but in EEVEE for real-time rendering. The render or model looks good in Cycles but in EEVEE it's abysmal. I don't know what is going wrong. Why does the model look so washed out in EEVEE and how can I fix…
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How to create a trace outline animation of an object

I have a blender product animation, and I'd like to show animated tracing of the outline of an object, like this: In the past I've seen this kinda stuff done in after effects. Can Blender 2.9 do this?
lilbiscuit
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How to avoid pink in EEVEE

Oftentimes, once I exceed a certain number of textures (or other certain nodes) in a material, the entire thing will become pink, in both the lookDev and the final EEVEE render—but not in Cycles. I initially thought this was a bug—I think that it…
Legoman
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Ambient occlusion disappear at distance

Ambient occlusion disappear in blender 2.82, eeve when I get farther from the model, why it is happening this?
Botond Vajna
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Blender 2.81 and later crashing when adding more lights in Eevee

Anyone experiencing Blender 2.81 and later crashing when adding more lights in EEVEE? More exactly when I add the 4th light to my scene. It works perfectly for 3 lights. Upon further investigation it's related to if shadows are disabled or not for…
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render bloom in eevee without cutting by silhouette

I want to render image with postprocess effects but bloom cutted in final render in eevee How can i solve that problem? may be i need activate/deactivate some option in render setting or same?
drbanana
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Why are my Eevee renders much slower to output than they are in a viewport?

So I have an animation I want to render out. I can play it back in near real time, at full resolution via Eevee in a viewport. However when I select "Render Animation", each frame takes in excess of 5 seconds. I've set the Viewport and Render…
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curvature node on eevee without AO

is there a way to simulate a curvature node in eevee without using the AO node? to create a real node that places textures made with procedural maps on the corners and folds of a model? thanks
bilo
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Weird behaviour with overlapping meshes

I get an unexpected misbehaviour in Eevee and Material Preview with the attached scene objects. If you rotate the view, you can see that part of the yellow object is rendered in front the green one (the small yellow rectangle) and part behind (the…
Antonio
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Eevee renderer looks bad when rendering big objects on long distances

Render and preview are showing somehow "glitched" object edges. End clip distance is set to high enough value for object to be fully visible. (this is rendered at 4km distance - I wanted to remain at scale and I hoped that won't be an issue...)
korda
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