Questions tagged [physics]

Questions pertaining to Blender's internal physics or the Game Engine physics.

Blender has several internal physics systems. These physics systems allow you to simulate real-world interactions between various types of materials. Once you set up the scene, you can often "Bake" the simulation, which calculates the motion of the system and saves it for quicker playback.

The types of physics systems included in Blender are:

  • Soft Body – for any object that should be able to bend, twist, and stretch according to physical forces, such as a wind cone or hair. Tag:

  • Cloth – for any open object that should be able to bend, twist, and stretch according to physical forces, such as a flag or clothing. Tag:

  • Fluid – to simulate interactions of fluids with the environment, including inflows (sources), outflows (sinks), and obstacles. Tag:

  • Smoke – to simulate smoke, fire, or other similar volumetric entities. Tag:

  • Rigid Body – to simulate objects that do not deform, but remain rigid on collisions. Tag: .

  • Particles (includes hair simulation) – to generate large numbers of particles or objects, moving according to specified laws of physics. Tags:

as well as Force Fields , which are used in conjunction with many of the simulators; dynamic paint , which allows meshes to be used as "brushes" to paint or displace other meshes; and the Ocean modifier , which simulates waves in an ocean.

Blender's Game Engine removed in V2.8 (BGE, ) also has built in physics for Soft Body and Rigid Body dynamics. (see the Manual for more information on BGE physics systems)

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How to simulate string?

I want to make a group of party balloons. The strings on the balloons should have slack or be tight based on the length of the string and the location of the balloon. I thought the best way to start this would be to take a long thin cylinder and…
John
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How to make a sandbag wall?

I need help trying to figure out the best way to make a sandbag wall. I've tried a few methods, but it doesn't look that good. I could just try again, but before that, I want to know if anybody out there has some tips that I could try out. I would…
PepperAddict
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How to make rope wrapping around spheres?

I am looking to make tiki lamps like this: but I don't know how to make rope that wraps around a sphere. Can anyone tell me if there is a tutorial on how I can make rope wrap like this?
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how do I make an object bend or break if hit with sufficient force?

How can I make a Ridged body simulation mesh so that it's solid under normal conditions, but if a heavy object collides with it, it bends as the force is transferred? (i.e. like a ball through glass or a bullet through steel)
ZCoder
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Is it possible to simulate Brownian motion in Blender?

https://en.wikipedia.org/wiki/File:Translational_motion.gif I want to simulate some molecular dynamics. For that I want some area to fill up with some lipids. All these lipids would be considered as a cylinder object standing vertical in a space. In…
mGm
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Copy Physics to multiple objects in Blender 2.8

I'm trying to convert a number of objects to have 'Rigid Body' Physics at the same time rather than having to do it one by one. I know in 2.79 you could use the left hand toolbar to select "add active" as seen in this thread: Copy Physics To…
JaRa
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How to offset the start of rigid body physics to a specific frame

How can I tell Blender not to start applying physics until a certain frame? Is it possible? I have a very complicated shot, where a massive object is crashing though various different cell fractured elements, but despite having tried the Enable…
Dana
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How to remove rigid body setting from all the objects?

I have a big scene that I partly created using rigid body physics. I am happy with the objects now and I applied the visual transform, but I don't know a way to remove all the physics from this system now. Joining the meshes sounds kind of a wrong…
Artturi
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How to create a workable leaf spring in Blender?

I want to create a leaf spring which can be used in a physical simulation to spring away the objects when it is being deformed. Should I use a soft body to do this? However, it doesn't seem like soft bodies could accomplish this.
Patrick
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What is the difference between an Active animated rigid body and a Passive rigid body?

In the Rigid-body settings, there are two options, Active and Passive. My question is, What exactly does the Passive setting do? how is it different than Animated Active? (I know what Active and Passive are, just not what the difference between…
gandalf3
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Exploding a solid object

I've been trying to make a cube explode without gravity in a solid form. Just fragments, no fire or smoke. I've watched every video I could find but I just can't get it to work...quick explode is great, but it seems to just throw paper thin…
lakerice
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Physical interaction between objects

Is it possible with Blender to have a physical interaction (dealing with contacts) between objects? For example: I would like to make a sphere scratch another object and imprint a permanent plastic deformation on this object. I would like a sphere…
JeanJouX
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Why don't effectors effect effectors?

I'm working on a scene with two balls that attract each other, they collide, bounce around, etc. I'm trying to do this by turning off gravity, setting each ball as an active rigid body and attaching a force field to it to attract the other…
Brent Baccala
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Making an object fall with cell fracture

I'm trying to make an object fall to the ground and shatter. The object is already fractured using the cell fracture add-on. But in the beginning of the simulation the object is exploding to pieces. What I want is the object falling and when it hits…
wout
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Particles stick to side faces

I have a plane "shooting" particles and I want those particles to stick to wherever they land and stay sticked. It does that on perfectly horizontal faces (the top of the cube) but if they land on a face from the sides they slowly slip off. This is…
The Berga
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