Questions tagged [shaders]

A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

Shaders are most commonly used to produce lighting and shadow in 3D rendering. There are shaders everywhere in blender, e.g. for drawing the 3D view, rendering, etc.

Shader nodes are used in Cycles to define the way light interacts with geometry when rendered.

3365 questions
25
votes
8 answers

How to render cartoon style with completely flat colors?

How to render perfect cartoons in blender? Whatever the engine is (internal or cycles) I always get that shading transition somewhere on the model. The first picture is in blender internal render engine with the toon shading material and the…
Vladimir
  • 4,695
  • 14
  • 48
  • 68
15
votes
1 answer

How can the Glass Shader be imitated using only other shaders?

Exactly what does the Glass shader do? I would guess that it combines the effects of Glossy (zero roughness) for reflections, and Refraction for, obviously, light refracting through the object. Glass could just be a handy combination of Add,…
DarenW
  • 3,169
  • 4
  • 25
  • 39
14
votes
2 answers

How can I make a radial checkerboard?

How can I make a radial checkerboard pattern like this in the shader editor?
deltaray
  • 964
  • 7
  • 19
8
votes
1 answer

How to mix more than two shaders?

How can I go if I want to mix more than two shaders? Lets say that I have a diffuse and a glossy shader pluged onto a mix shader and than I want to put in a third shader (or more). How can I do that?
Vladimir
  • 81
  • 1
  • 2
8
votes
1 answer

What does the MixRGB or Mix Shader node factor do exactly?

So on both the mixRGB and the mix shader nodes there is a factor input. But what exactly does the node do? I know that in the case of mix RGB it has something to do with the probability light rays hit either material and that in the case of mix…
tempdev nova
  • 1,495
  • 4
  • 21
7
votes
2 answers

How does the mix shader work when using a Fresnel node as a factor?

I have been using the mix shader to get different types of metals by mixing diffuse and glossy, I always get good results. However there is a thing I have not understand yet: why the material changes when I exchange the two mix shader inputs…
VJ Galaxy
  • 398
  • 3
  • 13
7
votes
1 answer

Star Trek tractor beam effect

I am trying to create the tractor beam effect from Star Trek. I applied an emission shader with a noise texture as the factor and set the scale on the x channel of the texture coordinate to 0. That got me close. I thought if I applied this material…
user1509130
  • 165
  • 5
7
votes
2 answers

What is the logical reasoning as to why this shader with no emission plugged in begins to glow aggressively on movement?

Above is a gif of this rather strange occurrence . A link to my file in Google Drive: here There are some rather strange effects I can't quite understand as to why it happens. For one, if the object is not selected, it appears red and black as…
Hash
  • 663
  • 5
  • 15
7
votes
3 answers

How did they do these shaders/lighting?

I'm a beginner. I've been using Blender for about a month. I've done a couple of tutorials with C4D and Blender. I'm really interested in using 3D to assist my 2D illustration. I'm having a hard time because I don't see a lot of tutorials covering…
davecave
  • 203
  • 1
  • 6
6
votes
2 answers

How to procedural digital camo?

I attempted to use brick texture but plugging a noise or any other texture into Bias input would not bias the colors I chose in the node to randomize based on the texture. What I want to do: plug a noise texture (relatively large one) into brick…
6
votes
1 answer

How to add glow in Toon shader

I have been learning and practice Toon shader for feel weeks. I basically watched every Toon shader tutorial video on Youtube to make the best effect in my brain. This is my work and the notes so far. I tried many many ways. This is the easiest and…
gary yang
  • 607
  • 4
  • 18
6
votes
2 answers

How to make a shader that applies this effect to each face of a cube?

I'm very new at shaders, so in order to learn what they're capable of I wanted to try and create an effect that is a fair distance away from anything you can do with a single principled BSDF node. I don't quite now how to express this in 3D, so I…
PopKernel
  • 163
  • 3
6
votes
2 answers

How to create an enamelled cast iron shader in Blender?

I am trying to create a round cocotte as in the image below. This cocotte is enamelled cast iron. And my question is about how to recreate the enamelled cast iron in blender. Traditional enamelling in simple terms is the fusing of tiny glass …
user13877
5
votes
1 answer

Smooth shading and colored shadows

When I set the shading of a mesh to smooth, the shadows on the mesh are always black when rendered, but I need them to be blue. When I set the shading to flat the color of the shading turns out fine. Is there a way to make smooth shading not…
user14351
  • 360
  • 1
  • 3
  • 9
5
votes
1 answer

Radio waves effect in Blender

I recently did a graphics job in After Effects and created a globe with a kind of ripple effect that highlighted a region of the world with the ripples dying out as they get further away. Like this: Because I had to zoom in to the globe, I needed…
JohnMc
  • 63
  • 3
1
2 3
19 20