My question is strongly related to this question, nevertheless I would like to bring it to everyone's attention. Let's say I want to create a new graphics primitive Boing which should look like this
Boing[] :=
Polygon[Join[#1, Reverse[#2]] & @@@
Partition[
Table[{2 x/Pi, y/2*Cos[x]}, {x, -Pi/2, Pi/2,
Pi/10}, {y, {-1, 1}}], 2, 1]]
Graphics[{Opacity[0.3, Blue], Boing[]},
AspectRatio -> Automatic]
As a new primitive, it should clearly work like other primitives like Disk, Rectangle, etc. When I define a FaceForm and EdgeForm one sees that this does not work because the settings are applied to the underlying Polygons
Graphics[{EdgeForm[Black], FaceForm[Opacity[0.3, Blue]],
Boing[]}, AspectRatio -> Automatic]
In this case one could slightly re-arrange the points and create one overall polygon to circumvent the issue
Boing[] :=
Polygon[Join[#1, Reverse[#2]] & @@
Transpose[
Table[{2 x/Pi, y/2*Cos[x]}, {x, -Pi/2, Pi/2,
Pi/10}, {y, {-1, 1}}]]]
Graphics[{EdgeForm[Black], FaceForm[Opacity[0.3, Blue]], Boing[]},
AspectRatio -> Automatic]
Unless I am mistaken, this is in general not possible without having access to the current values of FaceForm and EdgeForm. Consider the following example where I don't see a direct way
Question:
What is the simplest solution to create a new graphics primitive which works like e.g. a polygon? To clarify: I want to be able to manually construct a new primitive and define how the settings of the current graphics state like FaceForm or EdgeForm (Texture, Specularity or Lighting are further examples which change the state of the graphics engine) are handled.
Update:
The answer of rm-rf was promising but unfortunately, Graphics`Mesh`PolygonCombine seems to have the same issues as I encountered above. This means, that for my target application it will not work. Consider the following example
points[r1_, r2_, n_] :=
With[{dphi = 2.0 Pi/(n - 1)},
Table[r {Cos[phi], Sin[phi]}, {phi, 0, 2 Pi, dphi}, {r, {r1, r2}}]
];
Graphics@{EdgeForm[{Black, Thick}], FaceForm[Opacity[0.3, Red]],
Polygon[
Function[{p1, p2}, Join[p1, Reverse[p2]]] @@@
Partition[points[0.3, 0.7, 30], 2, 1]]}
And with Graphics`Mesh`PolygonCombine we get










FilledCurvebecause I was disappointed that there seems to be no way to access the current state of aGraphicsin between the drawing steps. I was particularly interested in this because in OpenGL this is possible for textures, colors, etc. I know hacks around this, but I was really curious that no one seems to miss this. Your answer is nevertheless the most direct way in this case. +1 – halirutan Dec 13 '13 at 16:14