So I know how to shade a sphere, or even a hemisphere, but I've been unable to shade an octant: 
Drawing the edges of the region to be shaded is straightforward enough, but in order to draw it using arcs it was necessary to rotate the plane in which the arcs are being drawn. I included the whole block of code for completeness, but my question concerns the last few lines.
%define use path
\makeatletter
\tikzset{use path/.code=\tikz@addmode{\pgfsyssoftpath@setcurrentpath#1}}
\makeatother
%set the orientation of the coordinate system
\tdplotsetmaincoords{60}{110}
\begin{tikzpicture}[scale=5,tdplot_main_coords]
%draw the main coordinate system axes
\draw[thick,->] (0,0,0) -- (1,0,0) node[anchor=north east]{$x$};
\draw[thick,->] (0,0,0) -- (0,1,0) node[anchor=north west]{$y$};
\draw[thick,->] (0,0,0) -- (0,0,1) node[anchor=south]{$z$};
%set the orientation for the drawing of the first arc
\pgfmathsetmacro{\radius}{1}
\pgfmathsetmacro{\thetavec}{0}
\pgfmathsetmacro{\phivec}{0}
%make path from x=0,y=0,z=r to x=1,y=0,z=0
\tdplotsetthetaplanecoords{\phivec}
\path[save path=\ztoxarc,tdplot_rotated_coords] (\radius,0,0) arc (0:90:\radius);
%rotate the plane of drawing and make path from x=0,y=0,z=r to x=0,y=1,z=0
\pgfmathsetmacro{\phivec}{90}
\tdplotsetthetaplanecoords{\phivec}
\path[save path=\ztoyarc,tdplot_rotated_coords] (\radius,0,0) arc (0:90:\radius);
%make path from x=r,y=0,z=0 to x=0,y=r,z=0
\path[save path=\xtoyarc] (1,0) arc (0:90:1);
%draw all three arcs
\draw [use path=\xtoyarc \ztoxarc \ztoyarc,dashed];
%draw approximate shading
\shade[ball color=blue!10!white,opacity=0.5] (0,0,1) -- (0,1,0) -- (1,0,0);
\end{tikzpicture}
Is there any way to combine the last and second to last line, and use the paths I saved in
\xtoyarc \ztoxarc \ztoyarc
along with the \shade command to shade the area between the arcs?
Or, failing that, some other straightforward way to do this, which doesn't involve (my backup plan of) doing a bunch of math to figure out a new path parametrization that neatly replaces the coordinates in my current approximation:
\shade[ball color=blue!10!white,opacity=0.5] (0,0,1) -- (0,1,0) -- (1,0,0);


