I have an OBJ file for a character, which I have divided into groups (left hand, right leg, etc).
I have imported it with separate objects for each group. I can get rid of the seams and all the groups with the join command (Ctrl + J), but then there are no vertex groups. Which I need for rigging. (I know there are other ways I can make vertex groups, just pretend I need them based on this OBJ file's groups.)
What is the fastest, most efficient way to convert all these separate objects into one object with vertex groups named with the separate object names? is there a magic script/button for that?