When I add a normal map to glossy, glass or any reflective material there are appearing black zones and spots on it, like the light is not reflected there. And it doesn't matter of normal maps, and shadow. Please help. Blend file: http://pasteall.org/blend/index.php?id=49002
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1Are your normals inverted? – David Feb 23 '18 at 15:34
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What you mean, normal is in blue-violet colors, – ShR Feb 23 '18 at 17:54
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see What are face normals? (Are any of them pointing in?) – David Feb 23 '18 at 18:00
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They are directed outwards. – ShR Feb 23 '18 at 18:37
