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I'm having troubles when trying to add a bevel to an extruded svg, anybody know why this is happening? Totally new to blender and still have little to none experience in Blender / 3d software.

Thanks in advance.

Nick Nick
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  • This usually happens due to the topology of the object you are beveling, try to reduce the bevel amount. – Samir Rahamtalla Mar 01 '18 at 12:33
  • It is already on the lowest value of 0.001 i cant reduce it anymore. And still, there must be a way to get a desired bevel without this nasty spike right? – Nick Nick Mar 01 '18 at 12:36
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    Likely svg was imported with some double vertices / wrongly filled areas. Try doing clean-up for it either in vector application or on imported in Blender. If in Blender see https://blender.stackexchange.com/questions/47217/extrude-and-bevel-an-imported-svg-curve – Mr Zak Mar 01 '18 at 13:57
  • A limitation of blenders curve drawing. Adjust the extrude/offset values until it works right. Adjusting the points in the curve where it goes weird may also work. It is often only tiny adjustments that make the difference in these situations. – sambler Mar 01 '18 at 16:02
  • Select all vertices in edit mode and press space and type remove doubles. In the "T" menu you can change the distance until some vertices are removed. This might help. – Caden Mitchell Mar 01 '18 at 17:53
  • Related https://blender.stackexchange.com/questions/49979/extruded-svg-showing-spikes and https://blender.stackexchange.com/questions/89898/spike-when-trying-to-add-bevel – Duarte Farrajota Ramos Mar 01 '18 at 18:00
  • can you share the blend file so I can take a look? – Samir Rahamtalla Mar 09 '18 at 08:25

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Try selecting "Clamp Overlap" in the Geometry settings. It fixed a spike problem for me.