I want to make height maps and color maps to make planets in a game called ksp and I already know how to he maps with a plane but I need polar distortion so I thought I could model it on a sphere but I have no idea how to transform it properly
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maybe related: https://blender.stackexchange.com/questions/3315/how-to-get-perfect-uv-sphere-mercator-projection and https://blender.stackexchange.com/questions/24043/how-to-animate-morphing-a-rectangular-plane-into-a-sphere/24053#24053 and https://blender.stackexchange.com/questions/81172/best-way-to-unwrap-half-a-sphere-or-a-helmet and https://blender.stackexchange.com/questions/10741/what-is-the-best-way-to-unwrap-a-sphere – Apr 13 '18 at 05:26
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Sorry they didn't have the right answers i was looking for r didn't work :/ – DangerCow Apr 13 '18 at 05:56
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If this answer is not suites for you, I don't know, that you need. https://blender.stackexchange.com/a/89745/32374 – Crantisz Apr 13 '18 at 07:38
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No, what I want to do is model on a sphere then transform it into a plane for height mapping – DangerCow Apr 13 '18 at 08:09
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nevermind I tried the first thing again and it worked thank you – DangerCow Apr 13 '18 at 09:24
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wait hold on I having one big problem with this https://i.gyazo.com/3756c5eb0b03dda8956c465eb368b5ee.png it wraps with the poles on the sides but i need them top to botem to generate proper hlight maps for this – DangerCow Apr 13 '18 at 20:05