I have a can model in a lighting environment. The labels I need to put on the cans have an alpha channel that need to have metal shining through it. Here is my node setup at the moment. I just started using Blender last week.
The problem is that the metal is shining through the label making it metallic-looking. In real life, the label is a wrap so there is no light reflecting back through the label. Also, I don't know how to make the transparent part (where the black text is) shine through onto a gloss BSDF metal surface.
Any tips on how to make the lighting or model look more realistic are appreciated. I'm using a three-point lighting technique. Thank you.
Edit: here are my nodes that I used for the above render.

