I want to do 2D eyes that the mapping is being controlled by a bone, for this I'm using a driver
The problem is, the driver works but only on render view and not on material view
As you can see the eye texture mapping does move on render view, I understand that this is because of the shading type, so if there was a way to make the material shading to work as it does on render mode, that'd be great
there must be some sort of setting or code I am missing

