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I have problem with applying roof tile texture on a conical roof in blender. I use this image as a reference

enter image description here

And when I try to unwrap the cone I got this circular shaped projection which is useless with horizontally aligned tile texture.

enter image description here

So Is there any other texturing method or any other option to solve this problem.

Thanks a lot.

  • Related https://blender.stackexchange.com/questions/78358/how-to-straighten-curved-uvs-into-straight-belt and https://blender.stackexchange.com/questions/92812/how-can-i-assign-the-texture-on-saturns-rings or https://blender.stackexchange.com/questions/74041/how-to-perfectly-align-uv-coordinates-automatically – Duarte Farrajota Ramos May 06 '18 at 03:49

1 Answers1

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I have not unwrapped anything (successfully) before, but here is an idea. In GIMP, open your image: enter image description here

At the top choose filters>distorts>polar-coordinates and set it up as shown: enter image description here

It will be easier to map to your cone, and the tiles will point towards the top, but they will be longer towards the bottom I think, so . . . You can try that if you want. :D

enter image description here

Silas
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