I want to bake the surface of a sphere to a equirectangular HDR texture. Is this possible?
For baking I did not find an option to bake HDR. My approach was to use a sphere with backfaceculling and a panorama camera inside it, but that results in different lighting as the normals are different:
The surface parameterization should support baking directly to HDR. Am I missing something? Help? :D
Something that I tried was rendering it as a mirror ball panorama, but the conversion to equirectangular resulted in some artifacts.

