I sincerely apologize for any and all ignorance. I am a developer with almost no 3D modeling experience :) Thank you all in advance for your help; you all are wonderful.
I currently use a third-party service called LiquidPixels to map an image onto a grid. LiquidPixels provides a Photoshop tool that enables creation of a 3D grid onto which an image may be mapped in order to produce a rendered object. There is a simple demo on their web site here. LiquidPixels refers to this grid + image mapping as "draping."
This has worked great. However, I want to in-house this functionality and use Blender, instead.
What steps should be taken in order to make this happen? Based on my very limited knowledge of things, I'm guessing it may look something like this?
- Create a grid/mesh in blender.
- Bend the grid as needed to be in the exact shape of the desired object.
- Wrap an image around the grid.
- Render the final image.