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I'm trying to figure out more efficient ways of making physically based materials, and I was wondering, how exactly does the "displacement" input on the material Output node function, and how would you use its various features and functions?

Legoman
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  • https://docs.blender.org/manual/en/dev/render/cycles/materials/settings.html#displacement –  May 21 '18 at 22:13
  • https://www.youtube.com/watch?v=dRzzaRvVDng&t=1783s – icYou520 May 21 '18 at 22:14
  • The answer to this question https://blender.stackexchange.com/questions/104471/what-value-does-the-displacement-i nput-of-the-cycles-material-output-node-expect might help – Robin Betts May 22 '18 at 08:32

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