So here's the thing. I'm trying to make a sailshade. I'm going to be making many of these over time, so I want to find a fast and accurate way of doing this. Basically, a sailshade is normally 3 or so fixed points with a curve between the fixed points.
That's how most of them look, although some are more complex.
What i'm trying to do is make a plane that i can shape and stretch to how it needs to be, that way i don't have to constantly modify all the vertices. Sadly, i'm not an expert at Blender yet, and was wondering if there was some way to 'control' the curves that i put on the plane? For example, i could have a square plane with 8 'control points'. 1 on each point (4) and 1 between each point (4) to control the curves.
I'm pretty sure his is possible... but I haven't quite figured it out yet... Anyone able to help?
Please and thank you!
That isn't exactly the solution i was looking for, using a cloth modifier doesn't really work for what i'm doing.



