How can I make a grainy/noisy looking material in Blender Cycles? I want to have a node set up where I can create a grainy material of my choice of color, with a noise variable so that I change the level of grain shown.
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Use a noise texture. You can change the scale and detail. Hooking it up to a Color Ramp (or curve, or gamma or Bright/Contrast) node will allow you to set the contrast 
You can set the color directly.
Or use the texture to control the mix of other colors.
Or different shaders.
Or you can use it to combine with other textures and types of noise, as described in this answer: How do I make a Decal look worn?



