I am trying to find out how to make a cannon or gun that works with the physics simulation. but I have two problems.
- I'm not sure how to suddenly apply force behind an object,then remove it.
- I can't stop the projectile from wedging into the barrel and bouncing around trying to escape.(the alternative is to make is smaller, but it still "bleeds" through the mesh)
how can I use the ridged physics engine to create a ballistic simulation( mortar, gun,etc)?