I am relatively new in the world of Blender, which I have started using as a scientist to make schematics for publications.
I am currently struggling in making a particle emitting from a particle system and use that as a particle.
Essentially what I want to do is make a sphere with spheres emitted from the vertices
and I want these spheres to have hairs on top as in image below:
In the latter case, I had to manually position the smaller spheres on the big sphere surface and manually delete half on the emitting hairs. I really don't want to do it manually all the time lol. Do you guys know how to do it easily?