I'm brand new to blender and have been searching for tutorials or help in "branching" a cylinder into two.
I'm working a small tree branch segment - I've started with a cylinder, added some loop cuts, added a small extrusion as a smaller branch, but now I want the end of the cylinder to split into two.
Here's a 2D example of what I'm after:
The closest help I can find is another post which mentions the pipe mesh plugin, but I already have my cylinder so I'm not sure this is the best approach.
There are plenty of L-joint pipe examples, but I don't want anything perpendicular, I want my one cylinder to branch into two.
