I am trying n' to UV remapping a model after remapping that I realize the position of the UV isn't same anymore... so I wonder if I need to redraw the texture... I suck at drawing... so is it possible to get the older model texture to fit the new one with new UV Map?
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If the mesh has that old UV map used when creating original texture then yes, see https://blender.stackexchange.com/questions/15510/possible-to-bake-texture-to-new-uv-map – Mr Zak Jun 12 '18 at 10:11
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Owh my..., i create the new uvmap to another mesh..., thanks for the answer :D – NDV Jun 12 '18 at 11:16