It seems that the top half of my mesh might be inverted somehow. It has a weird shadow on it. Not sure what this problem is called. I'm new to Blender. Any advice on how to fix this?
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1In edit mode select all and press CTRL+N to recalculate normals – Johan Apes Jun 16 '18 at 07:55
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What Johan said. You might want to look at the page on Normals in the manual, especially the section on Editing near the bottom of the page. – kim holder Jun 16 '18 at 13:58

